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Sanctuary: Environment Art Masters Project

My masters project was aimed at exploring techniques surrounding environment art and how games put together a number of methods including the models, shaders, effects and Realtime lighting to create a cohesive lived in location. This project involved a great amount of experimentation and exploration before achieving a final result, especially in shaders, programming and the technical art side of unity. I'll post a process post at a later date, but these are the screenshots of the final result!

The environment of this game changed according to your actions. This tree was my favorite example.

The environment of this game changed according to your actions. This tree was my favorite example.

 The architectural models are heavily inspired the "Make a steampunk house" tutorial as I've never tackled such a detailed type of architecture before.

The architectural models are heavily inspired the "Make a steampunk house" tutorial as I've never tackled such a detailed type of architecture before.

Fun Fact: Some gameplay images are pixelated because the game was largely developed on a potato computer that needed to run the game an unity on a very low resolution.

Fun Fact: Some gameplay images are pixelated because the game was largely developed on a potato computer that needed to run the game an unity on a very low resolution.

Fun Fact: This teapot found elsewhere in my portfolio inspired this game.

Fun Fact: This teapot found elsewhere in my portfolio inspired this game.

Prototyping...

Prototyping...

Fun Fact: My favorite model in the entire game...

Fun Fact: My favorite model in the entire game...

One of my early stabs procedural texturing in blender with the intention of a more ink wash or woodblock painting look.

One of my early stabs procedural texturing in blender with the intention of a more ink wash or woodblock painting look.

This is a model from the asset store which I processed with the power of clip studio's linework tools meant for webcomics to get a wood block effect.

This is a model from the asset store which I processed with the power of clip studio's linework tools meant for webcomics to get a wood block effect.

This, in combination with procedural texturing in blender and shaders in unity, is what gave me the final style of the game's assets.

This, in combination with procedural texturing in blender and shaders in unity, is what gave me the final style of the game's assets.